Showing posts with label Yuji Naka. Show all posts
Showing posts with label Yuji Naka. Show all posts

Friday, May 18, 2012

Yuji Naka speaks out on recent Sonic games.

TSSZ News released some news on Naka's reaction towards the current generation of Sonic titles and his feelings about returning to the franchise.  If you don't mind, I'm going to paste this article here:


Expresses Interest in Returning to Help with Franchise 
In an interview with GamesIndustry International, Prope’s Yuji Naka, one of the key individuals behind the creation of Sonic the Hedgehog, conceded that in his opinion, recent Sonic fare simply doesn’t compare to the past. 
“I also think that recent iterations have not been as fun when compared to those of the past,” Mr. Naka said in the interview.  “I think the number one reason for this is that the games have become much easier, so the gamer doesn’t feel that extreme joy that comes with the satisfaction of accomplishing something that was very difficult to achieve.” 
In the interview, Mr. Naka suggests Sonic games of today are tailor made to appeal to as wide an audience as possible.  He believes it would do Sega some good to up the challenge a bit. 
“Sonic has a very simple control scheme that is capable of doing a lot of advanced things while sprinting at a high speed, that’s what makes it a good game in my opinion,” Mr. Naka explained.  “I think even moderately raising the difficulty level in the future could work well.” 
Those remarks led to Mr. Naka expressing an interest in returning to Sega in the future to perhaps work on Sonic again, or properly revive another of his classic franchises, such as NiGHTS into Dreams
“Unfortunately, I haven’t had the opportunity to do so but perhaps at some point in the future if I could come back and contribute, that could be fun and gratifying,” he said. 
Mr. Naka also noted he’d like to see the rivalry between Mario and Sonic from the revived again.  You can read the piece in full at the link cited above.


My thoughts?  I think Sega intentionally made crappy 2D Sonic games to lure Naka back in.  I'm serious!  I think Sega plotted this since 2009 and said, "We are going to get Naka back in.  How do we do that?  We take the best parts in Sonic games and make them into something worse.  We'll get Dimps to do it w.i.t.h l.i.t.t.l.e m.o.n.e.y, make it look like an old Sonic game, and it shall be called Sonic The Hedgehog 4!  If he doesn't come back, we'll use the earnings and make another episode where we'll have room to butcher even more of his legacy!"

This has to to be the most logical reason behind those pathetic excuses for a Sonic game, to bait Naka as a plan to increase the value of the franchise by making terrible Sonic games based off of the classics that brought Naka into the limelight.

And if it works... meaning Sega gets him to work on 2D Sonic games, I'll buy Episode 2 on every platform I can play it on.  Naka working on 3D games?


(Why is that the best line in the entire game?)

But seriously, Naka and 3D games?  Lets take a stroll down memory lane, shall we?

Now, Naka may have aimed Sonic in the direction (sort of) of Sonic's future in gaming jumping from 2D to 3D, but while these games get praise for players by simply stepping outside of it's 2D boundaries being somewhat of an over-complex Mario 64 (Adventure series), the games had many design issues such as clipping through the floor to fall to your death (or fall eternally), disobedient cameras, and terrible collision detection.  After Heroes, I was done, mostly because Heroes was pretty on paper but pathetic in pixels.  Just like Sonic 4, Naka wasn't free from making games that were utterly boring that were centered around forced mechanics (but at least they didn't stop the flow of the gameplay and coated with multiple forms of automation).  Shadow The Hedgehog (game) to my knowledge was his last finished work and although I never played it, it was received as the worst game on the Adventure engine.

But who really knows?  Since he left Sega in the midst of working on 06, perhaps he's got some good ideas?  He says that the current formula isn't challenging.  Now... before I go, OMG, speed running is sooo hard, he has a point.  Have you ever just walked up to some of the enemies in the recent games to see what they'd do?  You can idle around a lot of them or just avoid them easily.  Unleashed did a decent job of enemy placement to prevent Sonic from boosting through everything.  For players who do not speed run these games, you're pretty much left with simply navigating Sonic in a comfortable, unchallenging manner.  In Generations main acts, there aren't many enemies that check you for going fast or not going fast enough.  It's mostly memorizing the level and reaching the end without any objectives within the level.

So yes.  If they bring back Naka and he throws in ideas for the 3D Sonic games, all I can say is... if it ain't broke, don't fix it.  Right now, as I've stated before, 3D Sonic is where it's at now.

Thursday, May 17, 2012

Absolutely worth watching.


I love videos like this.  What we have here is a video of how speed works in the Sonic games as well as a few others.  Watched it once and now I'm about to watch it a second time, if you will excuse me.

Sonic 4 Episode 2, Day 2.

If I haven't said it before, I'll say it again.  Although I'm not a fan of Episode 2, I am paying close attention to it through the people who've played it as much as I can.  Why?  Because I want to know how this will affect the future of 2D Sonic games.  The future of the episodic 4 games seems to depend solely on sales, yet Sega has claimed they will de-list Sonic games with a less than positive metacritic score by "professional" reviewers.  If I'm not mistaken, basically the result will just state whether Sega will give us more of what they want and a bit more of what fans want.

Right now, Ep2 on metacritic is looking less than positive from receiving a predominant amount of mixed reviews, however the score itself is climbing slowly closer to positive (going from 64% to 66%.)  The user score (which doesn't matter to Sega) has went from positive (high 7s) down to mixed (5.5) from receiving a few negative reviews overnight.

For those of you who may not know, a positive in Metacritic is a game that receives an overall score of 75% or more.  The world has only had access to the game for a mere 48 hours now, so whether this game will hit the "de-listed" list is still up in the air... if Sega's actually still doing that.  I'm hearing that not many people are online playing the co-op on Steam or PSN.  I'm sure it has absolutely nothing to do with Blizzard.

Out of all the official reviews listed on metacritic, I actually found most of them decent, although it's not free from reviews that are simply not reviews at all, there was one that I found rather interesting.  Is it Jim Sterling's from Destructoid?  Actually, I'll say this - his review of Ep2 is not bad.  Most people just figure he's full of shit because he enjoyed Episode 1 and swept Sonic Colors further beneath the rug than he did with Episode 2, but he actually sums up what the game is lacking quite well by saying,


"A solid applause for the effort, but it would be a real shame if Sonic 4 ended on this note, because I want Sonic Team to try once more with feeling."


(Not to mention, he does make a lot of solid points in his review.)


As for the review I enjoyed the most, it was by metro.co.uk's Roger Hargreaves which is shorter, but... sweeter simultaneously.  The irony he points out in the Sonic franchise somewhat opened my eyes to how fans are reacting to game now.  When Sonic Adventure 1 was released, a lot of fans were saying that the 3D games sucked and Sega should just stick to 2D games, but now the 3D games are good and the 2D games are the ones that are bad.

If Sega is trying to destroy 2D "classic" Sonic gameplay, then they're... seemingly doing a really good job.  Back then, the classic fanbase at least had the classic fundamentals within the Advance series.  The chemistry between Dimps and Yuji Naka was something that hopefully gets revived one way or another.  A lot of people dismissed the series because they were handheld titles, but... they were definitely worth the effort put into them IMO.

Another thing I wanted to point out was a post of a post (yeah, weird) that I ran into on the Sega.com forums which I found interesting regarding why Yuji Naka left Sega as I... really don't know!  I assume it's off of Taxman's site in regards of the Sonic CD DLC that was announced by Sir Whitehead:

This is why SEGA fails. They NEVER accept what fans want. Even if it is one that they hired for a project. It is what they want and nothing more, nothing less. No extra levels in Sonic CD, no changes in the amount of springs and dash pannels in Sonic 4 Episode 2. No change in the music or the worker composing them. 
This is the exact proof that they do not care what anybody but themselves want. And a very likely reason Yuji Naka among so many others have quit. They are sick of the guy’s up top ruining the series and denying any idea’s and plans they make. 
Remember, in the interview included in Sonic Generation’s, they clearly said how upset Yuji Naka got when they tried to do what they wanted with his work instead of what he wanted. 
So SEGA is just a piece of… Many thing’s you could say. No… Not SEGA. The poeple higher up and in control who are the one’s ignorant as an Ostridge with it’s head stuck in the ground. But they don’t even use the ground. They just stick there head’s up there own… Unmentionables… 
Ken Balough even said it himself in an interview proving what I say to be true. 
“Wait… What?! Fans don’t like the bumpers?!” 
His words. Our proof. That’s all there is to it.




Strong words from user "Chris K".  This interview, though... I'd like to see it.